We follow the official Studio Wildcard Code of Conduct for Ark: Survival Evolved. Any breach of their rules or ours will result in a punishment as listed below.
(1) General Rules
1.1 English only in global and discord.
1.2 Do not try and force dictatorship, blackmail, create toxicity, and ruin the game for other players in the community. This includes but is not limited to language which is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise offensive. This is PvP, trash-talking is okay but if it gets out of hand the situation will be reviewed and dealt with accordingly.
1.3 You must have a legitimate character/tribe/dino name in English. You may not call your character "Human", "Survivor", "Player", "123", "321", "OneTwoThree", "□□□" or anything similar. The same applies to your tribe name.
1.4 Do not impersonate ArkWarfare staff members or other players.
(2) Server Rules
2.1 You are required to have the same tribe members and tribe name across the cluster, using multiple names to hide identity, rotating members, account sharing or utilising alt accounts is strictly forbidden.
2.2 Insiding is completely forbidden, this includes but is not limited to: leaving a tribe and taking items with you without tribe leader consent, disabling defences to allow entry to another tribe or causing destruction from within the base prior or after leaving the tribe. If you wish to leave a tribe and take items with you then you must disclose it with your tribe leader first. If it is the leader that is leaving the tribe, only a fair portion can be taken. If you have left a tribe, you are NOT allowed to raid the tribe you left for 3 days.
2.3 No mesh hitting or biting through walls or surfaces.
2.4 If you have organised a trade, there is no scamming (ie. setting up trade and killing the person to take there offering, or not giving what was promised). Suggest having screenshot proof of agreement via messages.
2.5 Aggressive Dino's should not be left in open-world intentionally, admins will destroy them if found.
2.6 Stacking Dino's must be in accordance with the Code of Conduct (not inside another dino's model). You may stack dinos in such a way that the sides of the body do not overlap, but the head and tail may overlap within another dino model.
(3) Building Rules
3.1 All structures you place must be visible and able to be damaged via a legitimate method. No floating or invisible structures.
3.2 Turrets can be built out in the world when raiding, PvPing, PvEing or when teleporting to boss arenas via terminals. But must be taken down immediately after leaving the area and not left around in the world.
3.3 Do not block access to, build on or near the following points of interest unless actively PvP'ing: if any structures are found in these areas with a render timer more than 1 hour old, they will be removed without warning:
- Obelisks & City Terminals
- Map Spawn Points
- Wyvern Scars, Rock Drake Nests & Magmasaur Nests
- Ragnarok Lava Golem & Ice Worm Queen caves
- Surface on Aberration
- Portal Area Surface Entrance on Aberration (this means you can build in other entrances)
- Aberration Biome entrances on Valguero
- Genesis mission zones
- Artifact caves not specified as build-able as displayed in this post: https://www.arkwarfare.com/post/artifact-caves-allowed-to-build-bases-in
3.4 The abuse of no collision building and placing structures or items on top of yours or another’s player model making them completely concealed or invulnerable is forbidden.
3.5 The use of unintended building mechanics raid method utilising foundations, pillars, ramps, walls, & ceilings to build tunnels and/or enclosed pathways into enemy bases bypassing enemy defences with the intent of destroying them from close proximity (ie. muntage method) - this does not apply to platform saddles.
3.6 No structure spamming landmass that you are not using for your base. Spam is allowed to prevent nearby fobs, but this must be appropriate to the size/location of your base.
3.7 If you can't walk or crouch into the spot, and/or have areas within the location that gives access to under map, it's not allowed. In addition, if the spot includes: Climbing Picks, Zipline, knocking out a character or anything similar to gain access INTO said spot, it is a banned spot and if you are found, you WILL be punished. For underwater locations, at minimum a Carbonemys must be able to fit through the entrances/tunnels.
(4) PVP Rules
4.1 You are allowed to open-world "popcorn" this means mass dropping items from any inventories or containers into individual bags you have access to. The only form of popcorning that is forbidden is despawning of tribe items when being raided and facing imminent base destruction, essentially preventing the attackers from receiving any deserved loot.
4.2 Do not prison or cage offline players. If you cage an online player, maximum cage timer of 60 minutes applies. (Rule does not apply if you are raiding, you can keep a player caged during the entire duration of the raid)
4.3 Tribes are not permitted to "team" when it comes to PvP. This includes such things as: Two tribes against one or more tribes (12 v 6 etc), defending a tribe from another tribe’s attacks to provide mutual defences. Whilst open-world PVP can at times include multiple tribes and if your tribe log is found to be overwhelmingly in favour of one tribe over another - this will be considered teaming. Counter raiding is NOT allowed.
4.4 The only form of teaming that is allowed, is PVE teaming for a boss fight. If you are PvE teaming with another tribe for a boss fight and a 3rd party tribe engages you in PvP, you are allowed to defend yourselves. PVE teaming does not include Element Veins or Orbital Supply Drops and is limited to boss fights.
4.5 Only one raid per 24-hour period per map is allowed. If there are 60 minutes downtime at any point during a raid, it is considered over. A fob is required to establish a raid. Once the raid is over you must remove your fob, spam & dinos from the area.
4.6 No excessive raiding of the same tribe. If you raid the same tribe multiple times within a short period it will be considered griefing. You need to be actively engaging against tribes evenly and your tribe log proves this.
4.7 If a tribe has a protection shield, at the base and surrounding area you are not to engage in PVP with that tribe, destroy structures, kill dinos/players. Nor should the tribe with the shield engage in PVP with others in the area near the base, nor should they engage in raiding or destruction of enemy tribe structures in the open world.
ArkWarfare Punishment System
To view the punishments that can result from breaching ArkWarfare rules or Wildcard's Official Code of Conduct please click HERE
Process for informing of broken rules:
Sometimes screenshots are not enough to validate the rule broken, video recordings are generally the best method of proof.
Admins have access to view logs to validate concerns. If you suspect someone of breaking rules, please open a ticket in discord.
A raid is considered soaking bullets, destroying/damaging structures, and/or killing dinos at an enemy base location. This does not include a tribes teleporter in open-world unless it is a teleporter at a base location.
Downtime is considered a time period in which there are no recorded actions in the log to verify a raid taking place. Actions that will reset the 60-minute downtime counter is more than one player/dino deaths and/or more than one structure destruction.
A base is defined as a defended area of a tribe containing structures, vaults, turrets, dinos, crafting stations & beds (excl. fob). For the purposes of these rules, a spawn box is not considered a base.
A spawn box is defined as a small housing set up on another map to your main base, and in comparison to your main base is substantially less equipped. It will remain a spawn box until it meets the base definition.
A fob is defined as a temporary small defended housing set up within render range of an enemy base for the purposes of establishing a raid against an enemy tribe.
A teleporter and/or transmitter in the open world is not classed as a base unless it meets the above criteria. You can place defences around a teleporter and/or transmitter in open-world, just ensure you are not restricting access to common areas or resource-rich areas.
Counter Raiding is defined as interfering with a raid that is already in progress by attacking a tribe that is raiding another tribe at the raid location.