We follow the official Studio Wildcard Code of Conduct for Ark: Survival Evolved. Any breach of their rules or ours will result in a punishment as listed below.
(1) General Rules
1.1 English only in global and discord.
1.2 Do not try and force dictatorship, blackmail, create toxicity and ruin the game for other players in the community. This includes but is not limited to language which is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise offensive. This is PvP, trash talking is okay but if it gets out of hand the situation will be reviewed and dealt with accordingly.
1.3 You may not reveal other tribes’ base locations over Global Chat or Discord, you may however share this information privately.
1.4 You must have a legitimate character name in English. You may not call your character "Human", "Survivor", "Player", "123", "321", "OneTwoThree", "□□□" or anything similar. The same applies to your tribe name.
1.5 The use of "hard" .ini files is forbidden. This is modifying game config files to gain any advantage such as but not limited to removing key graphical components (water, fog, foliage, etc)
(2) Server Rules
2.1 You are expected to have the same tribe members and tribe name across the cluster, rotating members and account sharing is strictly forbidden. This is to maintain the intent of the 6-Man servers and not give an unfair advantage.
2.2 Insiding is completely forbidden, this means joining a tribe with the intent on leaving and taking valuables that results in the tribe being in a worse off position than when they came in. It is your responsibility to ensure you are in a trustful tribe. If the tribe leader decides to kick a member, that is there decision. A person that is kicked/leaves a tribe is not to be left with nothing and must be given a fair portion of dinos/structures/defences/weapons/ammo equivalent to there time in tribe. If you have left/kicked from tribe, you are NOT allowed to raid the tribe you left for 3 days.
2.3 A tribe leader can be overthrown in MAJOR circumstances. If a tribe provides undeniable evidence of the leader being tyrannic, untrustworthy, breaking rules, or inactive for 7 days plus ALL remaining tribe members vote the leader out, they can remove leader from ownership. Under extreme circumstances where majority of tribe wish to leave due to conflict, discuss with admins how to proceed.
2.4 No mesh hitting or biting through walls or surfaces.
2.5 If you are built within a cave/location where a giga cannot walk through the entrance, you are not allowed to have aggressive/neutral giga's inside. They can only be passive.
2.6 You are not allowed to use alternate accounts or creating multiple characters under the same steam account.
2.7 If you have organised a trade, there is no scamming (ie. setting up trade and killing the person to take there offering, or not giving what was promised). Suggest to have screenshot proof of agreement via messages.
(3) Building Rules
3.1 All structures you place must be visible and able to be damaged via a legitimate method. No floating or invisible structures.
3.2 Turrets can be built out in the world when raiding, PvPing, PvEing or when teleporting to boss arenas via terminals. But must be taken down immediately after leaving the area and not left around in the world.
3.3 Do not block access to, build on or near the following points of interest unless actively PvP'ing;
- Obelisks & City Terminals
- Map Spawn Points
- Wyvern Scars, Rock Drake Nests & Magmasaur Nests
- Surface on Aberration
- Portal Area Surface Entrance on Aberration (this means you can build on other entrances excl. Portal entrance)
- Aberration Biome entrances on Valguero
- Caves that have cave drops (artifact caves are ok to build in provided no cave drops)
3.4 The abuse of no collision building and placing structures or items on top of yours or another’s player model making them completely concealed or invulnerable is forbidden.
3.5 The use of unintended building mechanics raid method ultilising foundations, pillars, ramps, walls, & ceilings to build tunnels and/or enclosed pathways into enemy bases bypassing enemy defences with the intent of destroying them from close proximity. The use of platform saddle dinos using building mechanics that prevent the dino from taking damage from turrets (you can box in your player on top of platform saddle). **No dick pokers / boxed in dinos / platform builds preventing turret damage / Muntage building raid strat / raft raiding**
3.6 No structure spamming land mass that you are not using for your base (ie. Placing foundations / pillars on nearby land to prevent others from building nearby). Spam is allowed to prevent nearby fobs, but this must be appropriate to the size/location of your base. Admin has the right to request this to be reduced.
3.7 You are not allowed to build in exploit areas such as under/above/within the map (ie. No meshing)
3.8 Each tribe is allowed a maximum of 2 bases per map - if you merge you will need to ensure your base limit is reduced to 2. A teleporter in open world is not classed as a base, however if you place a teleporter in a buildable cave it will be counted as a base. You can place defenses around a teleporter in open world, just ensure you are not restricting access to common areas or resource rich areas.
Any structures left in forbidden areas in the world will be removed by an admin without warning.
(4) PVP Rules
4.1 Do not "popcorn", this means mass dropping items from your inventory into individual bags. This includes releasing all of your cryo-dinos at once, unwanted loot from raids or dropping loot when you are facing imminent death or base wipe during a raid. Overburdening yourself is not an excuse to popcorn. The "Drop All" function is allowed.
4.2 Do not prison or cage offline players. If you cage an online player, maximum cage timer of 60 minutes applies. (Rule does not apply if you are raiding, you can keep a player caged during the entire duration of the raid)
4.3 Tribes are not permitted to "team" when it comes to PvP. This includes such things as; Joint raids against one or more tribes (12 v 6 etc), defending a tribe from another tribe’s attacks to provide mutual defenses. Counter raiding is NOT allowed. PvE Teaming is allowed. Please see rule 4.3 for PvE Teaming engagements.
4.4 If you are PvE teaming with another tribe and a 3rd party tribe engages you in PvP, you are allowed to defend yourselves. PVE teaming does not include Element Veins or Orbital Supply Drops.
4.5 No excessive raiding of the same tribe. If you raid the same tribe multiple times within a short period it will be considered griefing. You need to be actively engaging against tribes evenly and your tribe log proves this.
4.6 Only 1 raid allowed in each 24-hour period per map (ie. If you raid on The Island, you can raid once on each other map as long as it is not the same tribe you already raided). Maximum time allocated for a raid is 24 hours, and you can attack the 2nd base on the same map provided there is no more than 30 minutes between raids. If there is downtime for more than 30 minutes the raid is considered over and the 48-hour cooldown applies to the defending tribe (Soaking turrets does not count as downtime). Once raid is over you must remove your fob & spam.
4.7 If you have raided a tribe, you must allow them at least 48-hours peace starting from the time the raid finishes, the 48-hour cooldown applies across the whole cluster. This is to minimize griefing the same tribe, so you cannot go and raid another base on another map of same tribe once raid has finished.
4.8 If a tribe has a cooldown shield, you are not to engage in pvp with that tribe at their base, or the surrounding area. They have the shield to help rebuilding, not to be griefed when leaving the shield. OPEN world pvp is ok, however if they are within the vicinity of their shield, they should not be engaged. Nor should the tribe with the shield engage others in the area near base.
4.9 No foundation wiping, unless you are claiming the land to build a permanent base on. (Tribes should take screenshots of bases in order to validate a claim of foundation wiping.)
Consequences of breaking rules may include but not limited to:
Warning, Server bounty, Tribe Wipe, Temporary / Permanent Banning
Process for informing of broken rules:
Sometimes screenshots are not enough to validate the rule broken, video recordings are generally the best method of proof.
Owner has access to view logs to validate concerns such as times between raids, time between cooldowns, tribe names and members, death logs.
Compensation if rules broken:
Admins will not replace items/dinos lost due to Ark Glitches or Rules broken, but each case is different and will be assessed. Roll backs are not open for discussion. The appropriate punishment will be given to the individual/tribe responsible. In the event your base is wiped due to a tribe breaking rules, admin will at his/her discretion give you ownership of that tribe’s base and belongings as compensation.
A raid is considered soaking bullets, destroying/damaging structures, and/or killing dinos at an enemy base location. This does not include a tribes teleporter in open world unless it is a teleporter at a base location.
A base is defined as a defended area of a tribe containing structures, vaults, turrets, dinos, crafting stations & beds (excl. fob). For the purposes of these rules, a spawn box is not considered a base. A spawn box is defined as a small housing of 1x1 - 3x3 set up on another map to your main base, and in comparison to your main base is substantially less equipped. It will remain a spawn box until it meets the base definition.
Counter Raiding is defined as interfering with a raid that is already in progress by attacking a tribe that is raiding another tribe at there fob.