Season 10 - ArkWarfare
Updated: Jul 11, 2020

This upcoming season has been all about rebalancing for PVP and reviewing all aspects to ensure there are changes for the better. Firstly, thank you to everyone who plays on ArkWarfare and took the time to vote for Season 10. There hasn't been all that much change as a result of the voting, but the areas that have changed look to promote a healthier PVP environment.
The likely date we will begin Season 10 is Friday 24th July 2020*
*We do not yet have the date confirmed, we are still awaiting parts and installation of the new machine. Should the date change it will be announced in discord but on track for 24th.
The outcome of the recent official voting is as follows:
Maps: The Island, Ragnarok, Aberration, Extinction, Genesis & Crystal Isles
Tribe Limit: 6 people
Alliances: No
Harvest Rates: x5 weekdays (x7 weekends)
Taming Rates: x10
Maturation Rates: x15
XP Multiplier: x3
ORP Turret Damage: x3
ORP Structure Resistance: 50%
Turret Limit: 150
Diseases: No
Cross Travel Element: Yes
Nanny Imprinting: 100%
Structures will lock by default
Loot Drops: Current drops with quality balanced
Artifact Cave Building: No changes - as per post of approved caves https://www.arkwarfare.com/post/artifact-caves-allowed-to-build-bases-in
Weapon Cap: 400% (no changes)
Saddle Cap: 124 (official)
Flak Dura Cap: 1500
Tek Dura Cap: 1500
Speedy Flyers: Yes
Extinction Titans: Will be tameable in week 4 onwards
Crystal Wyverns & Griffins: Will be tameable after 24 hours
Megachalon, Rock Golems: Will be tameable after 1st week in season
Managarmr: Removed
Bloodstalker Breeding: Allowed
Dino XP/Leveling requirements: Custom (x3 quicker than vanilla)
SS Tek Generator, Transmitter, Crystal Cracker, Charge Station will remain in-game
SS Transmitter Dino Scanner will be disabled for the first 2 weeks
SS Catalyser will be removed
No changes to Soul Terminal - the main purpose will be used to store 40 dinos safely in the invincible soul terminal
Further changes in Season 10:
Cluster Leaderboard that will be available on the website - that will display players data for player kills, death, wild dino kills and tamed dino kills. Prizes to be announced!
Dino HP & Melee stats revert to official values
Player stats adjusted for further balancing (still boosted)
Turret radius restriction revert to official values (was 5,000 now 10,000)
New plugin to give full control over weapon, armour & saddle caps resulting in allowing both cryopods & soul traps to remain in-game
Arthropleura damage nerf removed
Bronto's untamable
Auto Swing Candy removed
Structure Limit per tribe per map remains at 10,000
Chainsaws hard capped to 150% damage and 500 durability
Removal of Medium, Large & Dynamic SS pillars
Reduction to HP of XL Walls to match same HP as large walls
Transmitter & Gates are not able to be placed on platform saddles
C4 cannot be placed within 3 foundations of a friendly structure
Grappling Hook will no longer work in boss arenas
Cryopods & Soul exploit to release unintentional dinos into boss arena will no longer work
Gigas taken into a boss fight will receive full torpor and remain unconscious for the boss fight
You can now upload items to ArkData Tribute during PVP cooldown
You can now pick up structures during PVP cooldown
Reduced spam prevention in global chat to 1 second
Mod Clean-Up: 8 mods in total (used to be 12)
We have been able to remove 4 mods thanks to the ArkWarfare Utilities mod
HG Stacking Mod - custom stacks now reduced to 500 with 50% weight reduction
HG Remap Stack - no longer needed
Editable Server UI - removed as new UI interface added
Utilities Plus (Reusables) - removed as Reusable Parachute & Grappling Hook added
Key changes to Rules:
Rules have been updated and finalised: https://www.arkwarfare.com/rules
ArkWarfare Punishment System created for enforcement: https://www.arkwarfare.com/post/arkwarfare-punishment-system
ArkWarfare Policies have been created: https://www.arkwarfare.com/post/arkwarfare-policies
Removal of 48-hour peace given to the tribe that you raid. This was removed due to a few reasons: If you have been wiped or near wiped you are eligible for protection shields lasting up to 3 days, therefore if the raid is successful you already get protection. There is also rule 4.5 in place which protects tribes from being raided excessively by the same tribe. We have now added in a 12-hour break between raiding the same tribe (to ensure there is some form of a break for those long raids/tribe wars)
No raid limits - before you were limited to raiding one tribe per day per map. This was recently voted and the majority were in favour of no raid limits (except for rule 4.5) meaning you can raid as often as you like - just ensure you are raiding/pvp'ing against tribes evenly and not excessively raiding the same tribe.
Removal of the rule regarding placing sleeping bags in locations to later respawn and bypass enemy defences (sleeping bags now have the same placement restrictions as all structures regarding being set distance from an enemy structure)
Removal of the rule regarding sharing base locations in global chat or discord
Removal of the rule regarding limiting tribes to 2 bases per map due to structure limit of 10,000 per tribe
Removal of foundation wiping rule as this is impossible to enforce without knowing the base layout prior to the raid
Removal of platform saddle building rules - there are restrictions in place via a plugin to limit the types of cheese methods to raiding (ie. platform structure limits, types of structures allowed on a platform saddle...etc)
Update to PVE Teaming rule - now only includes Boss Fights (excl. Genesis) - Farming, Taming, OSD, Element Veins, Genesis Ascension - will not be considered as PVE teaming.
Custom ArkWarfare Mod Features:
Once beaver dam inventory is accessed the dam automatically decomposes after 120 seconds
Bola duration for players is 15 seconds, Duration for Dinosaurs is 30 seconds
Flamethrower damage for Enflamed-Debuff is set to 4% per tick down from 8% for players
Magmasaur: x4 ammo cost & 50% reduced structure damage
Doedicurus: Increased range of Swing-Attack by 100%
Mindwipe Tonic (Levels only): A mindwipe tonic for resetting player levels only (not engrams)
Dino XP Potion - A potion a dino can drink to gain XP points for levelling
Argentavis - Allows you to grab dinos easier with the C-Attack.
Custom Chibis - Mek Chibi, Raft Chibi, Brood-mother Chibi, Desert-Titan Chibi, Ice-Titan Chibi, Velonasaur Chibi
Added an in-game Leader board for each map which has the top PKers (Player Killers)
Plant Z grenades no longer blind players, Still causes dismount of dinos
Treasure Chest Event: Treasure chest events that spawn treasure chests around the map with custom loot, it announces in-game by sharing the coords, and there are 3 to 4 rounds
Sheep Grinder: Simply drag the Corpse of a Sheep on-top of the Structure, put Gasoline into the Grinder & press Grind!
ArkWarfare Protection Shields: Protection shields spawn-able only by an admin, and given to new players or raided tribes to offer some protection
Rhino Restoration: Woolly Rhinos have been restored to there former glory with charge speed restored with 20% increase, and charge damage increased from 8x to 12.5x
Bloodstalkers are unable to breed, they can still be tamed (not activated)
Reusable Items: A reusable grappling hook that works on Aberration but not in Boss Arenas. Reusable Parachute that never runs out!
Transferable Element & Element Shards: Convert regular element & shards to cross-travel element to be able to transfer to different maps with the element
ArkWarfare PickUp Gun: This is a PickupGun that delivers similar functionality to the S+/SS PickupGun - the big difference is that this has ANTI-DUPE protection that actually works!
For any further changes/additions to this post, there will be an announcement in discord. Feel free to utilise the feedback form to give private feedback about Season 10, alternatively can have a public discussion in the discord.