Updated: Aug 4
This will be a full season running for up to 2 months in duration. We are still yet to upgrade to the new machine hence 6 maps are available for Season 6, we will look to host the 8 maps in Season 7. The upgrade would be expected to happen mid-season at which point will have a few hours downtime to transfer the servers over to the new hardware and continue on.
The 16th Season running! Series 2, Season 6 of ArkWarfare will begin on Friday 6th August at 6PM AEST.
➤ Maps: The Island, Ragnarok, Aberration, Extinction, Genesis 1 & Genesis 2
➤ Tribe Limit: 6
➤ Alliances: No
➤ General Harvest Rates: x3*
➤ Element Harvest Rates (Ext/Gen2): x1*
➤ Element Harvest Rates (Gen1): x3*
➤ Breeding Rates: x15
➤ Taming Rate: x5*
➤ XP Multiplier: x3
➤ Tame Limit: 750 (increased by 50)
➤ Structure Limit: 17,000 per tribe per map
➤ Weapon Cap: 298% Official Cap
➤ Turret Limit: 100
➤ Stack Sizes reduced from 500 to 300
➤ Resource/Item weight reduction of 50%
➤ Artifact Caves: All caves allowed to build in
*Any rates above with an asterisk (*) symbol are WC new rates which are 2x amounts (ie. 1x = 2x)
A new rule has been added to clarify counter raiding:
3.6 Counter raiding is not allowed. You are not allowed to disrupt anyone's raids, there is no attacking a base that already has a fob on it. No attacking fobs, sniping players/tames at fobs. You must have a fob placed in order to benefit from this rule (at least 4 turrets within render range of the enemy base).
➤ S+ Foundations have been added back into the game
➤ Inflatable Rex Skin has been added to the shop
➤ Plant Z seeds have been added to the shop
➤ Federation TEK Suit from Spawn on Genesis: Part II is enabled from Day 1
➤ Stryder's will not be tameable for the first 2 weeks
➤ Noglin's will not be tameable for the first 7 days
➤ Astrodelphis will be removed
➤ ExoMeks have been removed due to an exploit
➤ S+ Cloners have been removed
➤ The Gacha limit has been removed, you can now have as many Gacha's as you like
➤ Transferrable element now costs x2
➤ The Phase Pistol will have a 30% damage reduction
➤ Shadowmane nerf: unable to use rocket launcher whilst mounted, or place C4 on the dino
➤ Tek Stegos are tameable again
➤ Added a new feature where if you transfer servers with a Shoulder Pet equipped, upon transfer your Shoulder Pet will be placed in a temporary soul trap in your inventory
➤ Crystal Wyverns will spawn on Ragnarok and The Island
➤ Tropeognathus will spawn on Ragnarok
➤ Paracer's have been un-nerfed and receive a 25% boost to HP per level
A tribe created on a map will automatically be created on any other map when a tribe member joins the new map on the cluster.
A tribe member invited on Server A will be auto-added to the Tribe on Server B upon joining the map. No longer do tribes have to invite players on every map to be in the same tribe. Kicking a player from the tribe will kick them cluster-wide from the tribe. (real-time kicking if the player is online otherwise will be removed when they log in)
Ability to Promote/Demote Tribe Admins across the cluster.
Renaming the tribe will happen cluster-wide on any active map your tribe is currently logged into and inactive maps (no players online) once a tribe member logs into that server.
Handles merging tribes with structures on other maps even if invited on another map when the "owning" player joins back to that server and is added to the new tribe.
This will also handle enforcing tribe size cluster-wide preventing having different players on different maps.
Tribe names are now reserved cluster-wide upon tribe creation so they may not be used on another map by another tribe.
If leaving a tribe, will teleport a player instead of trapping inside their old tribes base
EXISTING AWF SETTINGS
➤ 1 ORP per tribe per map
➤ Use global chat command to SET, REMOVE or SHOW ORP
➤ To place ORP, type in global chat /setorp
➤ To show ORP, type in global chat /showorp
➤ To remove ORP, type in global chat /removeorp
➤ ORP will be activated 30 minutes after the last tribe member logs off
➤ If you combat log during a raid/PVP and log off within a 10-minute window of PVP/Raiding, ORP will have a penalty delay added before activation of 90 minutes
➤ When ORP is activated your base will have the following protection:
- Turret Damage x3
- Dino Damage x2
- Structure Resistance 30% (for land bases only)
➤ AWF Dino Storage: Looks like a cryofridge, can be used to safely store your dinos in Cryopods AND Soultraps. This structure cannot be destroyed, it is a ghost structure meaning you can walk through it, and it can only store up to 40 cryos/souls in total. Soul Terminal will no longer be indestructible and this structure will take place for purpose of storing dinos.
➤ Soul Terminal is now able to be destroyed
➤ Soul Terminal has increased slots of 150
➤ Soul Terminal will give boosted XP to souled dinos kept within (x1.3 XP)
➤ Soul Terminal will heal souled dinos faster than if in open-world (x1.2) ➤ Soul Traps will not give cryosickness to baby dinos
➤ New In-Game Shop - points are accessible on all servers in the cluster, new UI design
➤ C4 will be placeable on all dinos except for Shadowmane, Tuso and Basilisk
➤ White Drops will contain artifacts and tributes
➤ Loot drops are custom, click the following link to view the AWF Loot Table: https://www.arkwarfare.com/post/arkwarfare-loot-table
➤ Custom Dino XP levelling requirements (dinos will reach max level quicker)
➤ Modified dino levels on each map to have similar level ranges on all maps as on Ragnarok
➤ Flamethrower damage reduced by 30%
➤ Beaver Dams will despawn after 120 seconds of being accessed
➤ Plant Species Z flashbang will not affect players vision
➤ Cannon damage reduced by 50%
➤ Shotgun Bullet crafting recipe customised (only requires Metal Ingots & Gunpowder)
➤ Heavy Turret Crafting Recipe updated to remove the Auto Turret requirement and stacks in 10
➤ Crystal Wyverns, Managarmr, Rock Golems, Megachalon & Griffins will not be tameable for the first 24 hours
➤ Extinction Titans will be tameable from Week 3 onwards
➤ Sheep Grinder will produce Bloodpacks, Mutton & Hide. Just drag an Ovis corpse on top of the sheep grinder and grind away.
➤ Alpha Dinos will drop element as per the following:
- Alpha Raptor (3 element)
- Alpha Carno (3-5 element)
- Alpha Rex (3-10 element)
- Alpha Karkinos (3-10 element)
- Alpha Megalodon (3-10 element)
- Alpha Tuso (5-15 element)
- Ice Worm Queen (5-20 element)
- Alpha Wyvern (10-25 element)
- Alpha Mosasaur (10-25 element)
- Alpha Surface Reaper King (10-25 element)
- Alpha Basilisk (10-30 element)
- Alpha Leedsichthys (10-30 element)
➤ Auto-Farmer - pick up an Anky, Doed or Beaver for it to automatically start swinging. It will auto-farm until slot cap. This will also be limited to being used by 1 player in a tribe at a time. You will be expected to have tribe members consistent across the cluster, if this is abused your tribe will be punished.
➤ After a creature is deployed from a cryopod or soultrap, the following nerfs apply:
Cryo Nerf will last for 10 seconds
Reduces the amount of damage dealt by the creature by 90%
➤ The dino scanner feature of the S+ Transmitter is disabled until fixed by mod dev
➤ New ArkWarfare Utilities Plus mod that includes a custom bola with a 15-sec trap timer, Dino Storage Vault for storing cryos/souls & custom Reptilian skins
➤ Anti Structure Mesh: If the system detects you have placed a structure inside the mesh, it will remove and place the structure back into your inventory. Whilst this will not fully stop meshed structures, it will heavily improve this. Punishments will be heavily enforced for tribes with meshed structures given the difficulty to achieve.
➤ AWF Sightings: A custom in-game automatically generated dino event system that spawns high-level dinos that have a visual effect and will drop loot when killed. We will remove the rare sightings mod.
CUSTOM DINO SPAWNS
Blood Wyvern - The Island - Redwoods
Ember Wyvern - The Island - Carno Island
Tropical Wyvern - Ragnarok - Desert Oasis
Tropeognathus - Ragnarok - Center
Daeodon - Aberration - Blue Zone
Crystal Wyverns, Managarmr, Rock Golem, Megachalon & Griffin (for the first 24 hours)
Noglin (for the first 7 days)
Stryder, Desert Titan, Forest Titan & Ice Titan (for the first two weeks of the season)
Bronto will not be tameable for the foreseeable future
To view all the server information please click here: https://www.arkwarfare.com/info
To view the server rules please click here: https://www.arkwarfare.com/rules