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ArkWarfare: Series 2, Season 4

Updated: Apr 30



The 14th Season running! Series 2, Season 4 of ArkWarfare will begin on Friday 30th April at 6PM AEST.

SEASON 4

Maps: The Island, Ragnarok, Aberration, Extinction, Valguero & Genesis

Tribe Limit: 6

Alliances: No

General Harvest Rates: x3*

Element Harvest Rates: x1* Extinction / x3* Genesis

Breeding Rates: x15

Taming Rate: x5*

XP Multiplier: x3

Tame Limit: 700

Structure Limit: 17,000 per tribe per map

Weapon Cap: 298% Official Cap

Turret Limit: 100

Artifact Caves: All caves allowed to build in

*Any rates above with an Asterisk (*) symbol are WC new rates which are 2x amounts (ie. 1x = 2x)


New ArkWarfare Utilities Plus mod that includes a custom bola with a 15-sec trap timer, Dino Storage Vault for storing cryos/souls & custom Reptilian skins

AWF Dino Storage: Looks like a cryofridge, can be used to safely store your dinos in Cryopods AND Soultraps. This structure cannot be destroyed, it is a ghost structure meaning you can walk through it, and it can only store up to 40 cryos/souls in total. Soul Terminal will no longer be indestructible and this structure will take place for purpose of storing dinos.

➤ Soul Terminal is now able to be destroyed

➤ Soul Terminal has increased slots of 100

New In-Game Shop - points are accessible on all servers in the cluster, new UI design

Anti Structure Mesh: If the system detects you have placed a structure inside the mesh, it will remove and place the structure back into your inventory. Whilst this will not fully stop meshed structures, it will heavily improve this. Punishments will be heavily enforced for tribes with meshed structures given the difficulty to achieve.

Banning System: A newly upgraded banning system in place that will STOP banned players from returning with alt accounts. Will block VPN users, bans via HWID, IP & Steam ID, Alt Account detection and many more features

AWF Sightings: A custom in-game automatically generated dino event system that spawns high-level dinos that have a visual effect and will drop loot when killed. We will remove the rare sightings mod.

➤ Crystal Wyverns will spawn on Ragnarok and The Island

➤ The dino scanner feature of the S+ Transmitter is disabled until fixed by mod dev

➤ Tek Stego's will not be tameable, normal Stego's are. This will slow down the progression of high HP stat Stego's given Tek Stego can spawn at higher levels.

EXISTING AWF SETTINGS

➤ 1 ORP per tribe per map

➤ Use global chat command to SET, REMOVE or SHOW ORP

➤ To place ORP, type in global chat /setorp

➤ To show ORP, type in global chat /showorp

➤ To remove ORP, type in global chat /removeorp

➤ ORP will be activated 30 minutes after last tribe member logs off

➤ If you combat log during a raid/PVP and log off within a 10-minute window of PVP/Raiding, ORP will have a penalty delay added before activation of 90 minutes

➤ When ORP is activated your base will have the following protection:

- Structure Damage resistance 40%

- Passive Dino Damage resistance 30%

- Turret Damage x3

- Dino Damage x2

➤ Soul Terminal will give boosted XP to souled dinos kept within (x1.3 XP)

➤ Soul Terminal will heal souled dinos faster than if in open-world (x1.2) ➤ Soul Traps will not give cryosickness to baby dinos

➤ C4 will be placeable on all dinos except for tuso & basilisk

➤ White Drops will contain artifacts from day 1, tributes added from day 3

➤ Loot drops are custom, click the following link to view the AWF Loot Table: https://www.arkwarfare.com/post/arkwarfare-loot-table

➤ Custom Dino XP levelling requirements (dinos will reach max level quicker)

➤ Modified dino levels on each map to have similar level ranges on all maps as on Ragnarok

➤ Item/Resources weight reduced by 50%

➤ Stack sizes are mostly 500 for resources with a few exceptions. Ammo is 250 (ARB is 100)

➤ Flamethrower damage reduced by 30%

➤ Beaver Dams will despawn after 120 seconds of being accessed

➤ Plant Species Z flashbang will not affect players vision

➤ Cannon damage reduced by 50%

➤ Shotgun Bullet crafting recipe customised (only requires Metal Ingots & Gunpowder)

Heavy Turret Crafting Recipe updated to remove the Auto Turret requirement

➤ Crystal Wyverns, Managarmr & Griffins will not be tameable for the first 24 hours

➤ Rock Golems will be tameable from Day 3

➤ Megachalon will be tameable from end of Week 1

➤ Extinction Titans will be tameable from Week 3 onwards

➤ Sheep Grinder will produce Bloodpacks, Mutton & Hide. Just drag an Ovis corpse on top of the sheep grinder and grind away.

➤ Alpha Dinos will drop element as per the following:

- Alpha Raptor (3 element)

- Alpha Carno (3-5 element)

- Alpha Rex (3-10 element)

- Alpha Karkinos (3-10 element)

- Alpha Megalodon (3-10 element)

- Alpha Tuso (5-15 element)

- Ice Worm Queen (5-20 element)

- Alpha Wyvern (10-25 element)

- Alpha Mosasaur (10-25 element)

- Alpha Surface Reaper King (10-25 element)

- Alpha Basilisk (10-30 element)

- Alpha Leedsichthys (10-30 element)

➤ Auto-Farmer - pick up an Anky, Doed or Beaver for it to automatically start swinging. It will auto-farm until slot cap. This will also be limited to being used by 1 player in a tribe at a time. You will be expected to have tribe members consistent across the cluster, if this is abused your tribe will be punished.

➤ Paracers have been given a 10% resistance boost to help counter the recent nerf by Wildcard

➤ Gacha's are limited to 6 per tribe per map. You can store more than 6 in soul traps or cryopods, however only 6 Gacha per tribe in the open

➤ After a creature is deployed from a cryopod or soultrap, the following nerfs apply:

  • Cryo Nerf will last for 10 seconds

  • Reduces the amount of damage dealt by the creature by 90%

  • Increases the amount of damage taken by the creature by 25%

To view all the server information please click here: https://www.arkwarfare.com/info

To view the server rules please click here: https://www.arkwarfare.com/rules

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