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ArkWarfare: Series 2, Season 3

Updated: Mar 11



The 13th Season running! Series 2, Season 3 of ArkWarfare will begin on Friday 19th March at 6PM AEST.

SEASON 3

Maps: The Island, Ragnarok, The Center, Aberration, Extinction & Genesis

Tribe Limit: 6

Alliances: No

General Harvest Rates: x3*

Element Harvest Rates: x1* Extinction / x2* Genesis

Breeding Rates: x15

Taming Rate: x5*

XP Multiplier: x3

Tame Limit: 400

Structure Limit: 15,000 per tribe per map

Weapon Cap: 298% Official Cap

Turret Limit: 150

Artifact Caves: All caves allowed to build in

*Any rates above with an Asterisk (*) symbol are WC new rates which are 2x amounts (ie. 1x = 2x)


➤ Stego saddle cap reduced to 99 as voted on

➤ Removal of S+ teleporter as voted on

➤ Increase gavager limit to 6 per tribe per map to match Gacha limit of 6 per tribe per map

➤ Server Generated Events plugin added where admins can initiate in game events

➤ Flamethrower damage reduced by 30% (was 50% before)

➤ Auto-Farmer - pick up an Anky, Doed or Beaver for it to automatically start swinging. It will auto-farm until slot cap. This will be limited to being used by 1 player in a tribe at a time.

➤ Reduction in loot quality for Red Cave Drops on Island/Center & Red dungeon drops on Aberration to stop tribes that live in artifact caves from farming high-quality bps.

➤ Player stats vanilla except for Weight, Melee, Movement Speed & Fortitude which have a slight boost

➤ Crystal Wyverns will spawn on Ragnarok and The Island

EXISTING AWF SETTINGS

➤ 1 ORP per tribe per map

➤ Use global chat command to SET, REMOVE or SHOW ORP

➤ To place ORP, type in global chat /setorp

➤ To show ORP, type in global chat /showorp

➤ To remove ORP, type in global chat /removeorp

➤ ORP will be activated 30 minutes after last tribe member logs off

➤ If you combat log during a raid/PVP and log off within a 10-minute window of PVP/Raiding, ORP will have a penalty delay added before activation of 90 minutes

➤ When ORP is activated your base will have the following protection:

- Structure Damage resistance 40%

- Dino Damage resistance 10%

- Passive Dino Damage resistance 30%

- Turret Damage x3

- Dino Damage x2

➤ Soul Terminal will have 40 slots - 1 per tribe per map allowed - cannot be destroyed

➤ Soul Terminal will give boosted XP to souled dinos kept within (x1.3 XP)

➤ Soul Terminal will heal souled dinos faster than if in open-world (x1.2) ➤ Soul Traps will not give cryosickness to baby dinos

➤ C4 will be placeable on all dinos except for tuso & basilisk

➤ Rare Sightings mod is added. Special effects in RS dinos are disabled. RS dinos will spawn at level 150. High Loot quality available in RS ALPHA drops - this will encourage more open-world PVP

➤ White Drops will contain artifacts from day 1, tributes added from day 3

➤ Loot drops are custom, click the following link to view the AWF Loot Table: https://www.arkwarfare.com/post/arkwarfare-loot-table

➤ Phoenix & Deinonychus available in reward vault (as unable to spawn naturally)

➤ Custom Dino XP levelling requirements (dinos will reach max level quicker)

➤ Modified dino levels on each map to have similar level ranges on all maps as on Ragnarok

➤ Item/Resources weight reduced by 50%

➤ Stack sizes are mostly 500 for resources with a few exceptions. Ammo is 250 (ARB is 100)

➤ Flamethrower damage reduced by 30%

➤ Beaver Dams will despawn after 120 seconds of being accessed

➤ Plant Species Z flashbang will not affect players vision

➤ Magmasaur structure damage reduced by 50%

➤ Cannon damage reduced by 50%

➤ Shotgun Bullet crafting recipe customised (only requires Metal Ingots & Gunpowder)

Heavy Turret Crafting Recipe updated to remove the Auto Turret requirement

➤ Managarmr frost breath damage reduced by 50% on players & tamed dinos

➤ Crystal Wyverns, Managarmr & Griffins will not be tameable for the first 24 hours

➤ Rock Golems will be tameable from Day 3

➤ Megachalon will be tameable from end of Week 1

➤ Extinction Titans will be tameable from Week 3 onwards

➤ All flyers are able to be levelled in Movement Speed but have caps to balance

➤ Sheep Grinder will produce Bloodpacks, Mutton & Hide. Just drag an Ovis corpse on top of the sheep grinder and grind away.

➤ The dino scanner feature of the S+ Transmitter will be disabled for the first week

➤ Alpha Dinos will drop element as per the following:

- Alpha Raptor (3 element)

- Alpha Carno (3-5 element)

- Alpha Rex (3-10 element)

- Alpha Karkinos (3-10 element)

- Alpha Megalodon (3-10 element)

- Alpha Tuso (5-15 element)

- Ice Worm Queen (5-20 element)

- Alpha Wyvern (10-25 element)

- Alpha Mosasaur (10-25 element)

- Alpha Surface Reaper King (10-25 element)

- Alpha Basilisk (10-30 element)

- Alpha Leedsichthys (10-30 element)

➤ Auto-Farmer - pick up an Anky, Doed or Beaver for it to automatically start swinging. It will auto-farm until slot cap. This will also be limited to being used by 1 player in a tribe at a time. You will be expected to have tribe members consistent across the cluster, if this is abused your tribe will be punished.

➤ Paracers have been given a 10% resistance boost to help counter the recent nerf by Wildcard

➤ Gacha's are limited to 6 per tribe per map. You can store more than 6 in soul traps or cryopods, however only 6 Gacha per tribe in the open

➤ After a creature is deployed from a cryopod or soultrap, the following nerfs apply:

  • Cryo Nerf will last for 10 seconds

  • Reduces the amount of damage dealt by the creature by 90%

  • Increases the amount of damage taken by the creature by 25%

To view all the server information please click here: https://www.arkwarfare.com/info

To view the server rules please click here: https://www.arkwarfare.com/rules

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